bool SaveToDisk( GameResource obj )

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Description

The SaveToDisk method is responsible for saving a given GameResource object to disk. This method is part of the Editor.Asset class and is used to persist changes made to a game resource by writing it to the file system.

Usage

To use the SaveToDisk method, you need to have an instance of Editor.Asset and a GameResource object that you wish to save. Call the method with the GameResource as a parameter. The method returns a Boolean indicating whether the save operation was successful.

Example

// Example of using SaveToDisk method
Editor.Asset asset = new Editor.Asset();
Sandbox.GameResource gameResource = new Sandbox.GameResource();

bool success = asset.SaveToDisk(gameResource);

if (success)
{
    // The resource was successfully saved to disk
}
else
{
    // There was an error saving the resource
}