The SaveToDisk
method is responsible for saving a given GameResource
object to disk. This method is part of the Editor.Asset
class and is used to persist changes made to a game resource by writing it to the file system.
The SaveToDisk
method is responsible for saving a given GameResource
object to disk. This method is part of the Editor.Asset
class and is used to persist changes made to a game resource by writing it to the file system.
To use the SaveToDisk
method, you need to have an instance of Editor.Asset
and a GameResource
object that you wish to save. Call the method with the GameResource
as a parameter. The method returns a Boolean
indicating whether the save operation was successful.
// Example of using SaveToDisk method Editor.Asset asset = new Editor.Asset(); Sandbox.GameResource gameResource = new Sandbox.GameResource(); bool success = asset.SaveToDisk(gameResource); if (success) { // The resource was successfully saved to disk } else { // There was an error saving the resource }