Description
The SetInMemoryReplacement
method allows you to replace the current asset's data with new data provided as a string. This is useful for testing or temporarily modifying an asset without affecting the actual file on disk. The method returns a boolean indicating whether the replacement was successful.
Usage
To use the SetInMemoryReplacement
method, call it on an instance of the Editor.Asset
class, passing the new data as a string parameter. Ensure that the data format is compatible with the asset type to avoid errors.
Example
// Example usage of SetInMemoryReplacement
Editor.Asset myAsset = new Editor.Asset();
string newData = "{ 'key': 'value' }";
bool success = myAsset.SetInMemoryReplacement(newData);
if (success)
{
// The in-memory replacement was successful
// Proceed with operations on the modified asset
}
else
{
// Handle the failure of setting in-memory replacement
}