bool SetInMemoryReplacement( string sourceData )

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Description

The SetInMemoryReplacement method allows you to replace the current asset's data with new data provided as a string. This is useful for testing or temporarily modifying an asset without affecting the actual file on disk. The method returns a boolean indicating whether the replacement was successful.

Usage

To use the SetInMemoryReplacement method, call it on an instance of the Editor.Asset class, passing the new data as a string parameter. Ensure that the data format is compatible with the asset type to avoid errors.

Example

// Example usage of SetInMemoryReplacement
Editor.Asset myAsset = new Editor.Asset();
string newData = "{ 'key': 'value' }";
bool success = myAsset.SetInMemoryReplacement(newData);

if (success)
{
    // The in-memory replacement was successful
    // Proceed with operations on the modified asset
}
else
{
    // Handle the failure of setting in-memory replacement
}