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Description

The All property provides a collection of all currently registered asset types within the editor. This includes base asset types such as models, textures, animations, and more. It is a static property, meaning it can be accessed without instantiating the AssetType class.

Usage

Use the All property to retrieve a read-only collection of all asset types available in the editor. This can be useful for iterating over asset types to perform operations such as filtering or categorizing assets.

Example

// Example of accessing all asset types
var allAssetTypes = Editor.AssetType.All;

foreach (var assetType in allAssetTypes)
{
    Console.WriteLine(assetType.FriendlyName);
}