The HasDependencies
property indicates whether the asset type can have dependencies. This is useful for understanding if an asset relies on other assets to function correctly. For example, a material asset might depend on texture assets.
The HasDependencies
property indicates whether the asset type can have dependencies. This is useful for understanding if an asset relies on other assets to function correctly. For example, a material asset might depend on texture assets.
To check if a specific asset type has dependencies, access the HasDependencies
property on an instance of Editor.AssetType
. This property returns a boolean value.
// Example of checking if an asset type has dependencies Editor.AssetType assetType = Editor.AssetType.Model; bool hasDependencies = assetType.HasDependencies; if (hasDependencies) { // Handle the case where the asset type has dependencies // For example, you might want to load or manage these dependencies }