bool HasDependencies { get; set; }

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Description

The HasDependencies property indicates whether the asset type can have dependencies. This is useful for understanding if an asset relies on other assets to function correctly. For example, a material asset might depend on texture assets.

Usage

To check if a specific asset type has dependencies, access the HasDependencies property on an instance of Editor.AssetType. This property returns a boolean value.

Example

// Example of checking if an asset type has dependencies
Editor.AssetType assetType = Editor.AssetType.Model;
bool hasDependencies = assetType.HasDependencies;

if (hasDependencies)
{
    // Handle the case where the asset type has dependencies
    // For example, you might want to load or manage these dependencies
}