The Icon16
property provides a 16x16 pixel icon representation for a specific asset type within the editor. This icon is typically used in user interfaces where a small, recognizable image is needed to represent the asset type visually.
The Icon16
property provides a 16x16 pixel icon representation for a specific asset type within the editor. This icon is typically used in user interfaces where a small, recognizable image is needed to represent the asset type visually.
To access the Icon16
property, you need to have an instance of the Editor.AssetType
class. This property is not static, so it must be accessed through an object of the class. The property returns an Editor.Pixmap
object, which can be used to display the icon in the UI.
// Example of accessing the Icon16 property Editor.AssetType assetType = Editor.AssetType.Model; Editor.Pixmap icon16 = assetType.Icon16; // Use the icon16 Pixmap in your UI code // For example, setting it as an icon in a UI element // myUIElement.SetIcon(icon16);