Description
The MapFile
property represents a map asset type in the editor. It is a static property of the Editor.AssetType
class and is used to identify assets with the .vmap
file extension, which are typically used for map files in the game development environment.
Usage
Use the MapFile
property when you need to reference or work with map assets within the editor. This property is particularly useful when filtering or categorizing assets by type, or when performing operations specific to map files.
Example
// Example of using the MapFile property to filter assets
var mapAssets = AssetType.All.Where(asset => asset == AssetType.MapFile);
foreach (var mapAsset in mapAssets)
{
// Perform operations with each map asset
Console.WriteLine($"Found map asset: {mapAsset.FriendlyName}");
}