Description
The Material
property of the Editor.AssetType
class represents the asset type for materials, specifically those with the .vmat
file extension. This property is static and provides a way to identify and work with material assets within the editor environment.
Usage
Use the Material
property when you need to reference or manipulate material assets in your project. This can be useful for filtering assets, loading resources, or performing operations specific to material files.
Example
// Example of using the Material property to find a material asset
var materialAssetType = Editor.AssetType.Material;
// Use the asset type to find a specific material by name
var myMaterial = Editor.AssetType.Find("MyMaterial", false);
// Check if the found asset is of type Material
if (myMaterial == materialAssetType)
{
// Perform operations with the material asset
// For example, load the material resource
var materialResource = Editor.Asset.LoadResource(myMaterial);
}