The Model
property of the Editor.AssetType
class represents the asset type for 3D models, specifically those with the .vmdl
file extension. This property is used to identify and categorize model assets within the editor environment.
The Model
property of the Editor.AssetType
class represents the asset type for 3D models, specifically those with the .vmdl
file extension. This property is used to identify and categorize model assets within the editor environment.
Use the Editor.AssetType.Model
property to access the asset type for models when working with asset management or when filtering assets by type in the editor. This can be particularly useful when you need to load, manipulate, or display model assets in your game or application.
// Example of using the Model asset type // Retrieve the model asset type var modelAssetType = Editor.AssetType.Model; // Use the model asset type to find all model assets var allModelAssets = Asset.FindAssetsByType(modelAssetType); // Iterate through the found model assets foreach (var asset in allModelAssets) { // Perform operations with each model asset // For example, loading the model into the scene var model = asset.Load<Model>(); Scene.Current.AddEntity(new GameObject { Model = model }); }