The Shader
property represents the asset type for shader files, typically with the .shader
extension. This property is part of the Editor.AssetType
class and is used to identify and manage shader assets within the editor environment.
The Shader
property represents the asset type for shader files, typically with the .shader
extension. This property is part of the Editor.AssetType
class and is used to identify and manage shader assets within the editor environment.
Use the Shader
property to access the shader asset type when you need to perform operations specific to shader files, such as loading, editing, or categorizing them within the asset management system.
// Example of using the Shader asset type var shaderAssetType = Editor.AssetType.Shader; // Use the asset type to find a specific shader asset var myShader = Editor.AssetType.Find("MyCustomShader", false); // Check if the asset type is a shader if (myShader == shaderAssetType) { // Perform operations specific to shader assets // For example, load the shader or modify its properties }