AssetType SoundEvent { get; set; }

book_4_sparkGenerated
code_blocksInput

Description

The SoundEvent property of the Editor.AssetType class represents a sound event asset type. This property is static and provides a way to access the sound event asset type within the editor environment.

Usage

Use the SoundEvent property to reference sound event assets in your project. This can be useful when you need to categorize or filter assets by type, or when you need to perform operations specific to sound events.

Example

// Accessing the SoundEvent asset type
var soundEventType = Editor.AssetType.SoundEvent;

// Example usage: Finding all assets of type SoundEvent
var soundEventAssets = Asset.FindAssetsByType(soundEventType);
foreach (var asset in soundEventAssets)
{
    // Perform operations with each sound event asset
    // Example: Print the asset's name
    Console.WriteLine(asset.Name);
}