Description
The UpdateDrag
method is a virtual method in the Editor.BaseDropObject
class. It is responsible for updating the drag operation of a drop object within the editor environment. This method is typically called during a drag-and-drop operation to update the position and state of the object being dragged based on the current scene trace result and scene settings.
Usage
To use the UpdateDrag
method, you need to have an instance of a class that derives from Editor.BaseDropObject
. This method should be overridden in a derived class to provide specific behavior for updating the drag operation. The method takes two parameters:
tr
: A Sandbox.SceneTraceResult
object that contains information about the current trace result in the scene, such as hit position and normal.
settings
: A Sandbox.Gizmo/SceneSettings
object that provides the current settings of the scene, which may affect how the drag operation is visualized or constrained.
Example
public class MyDropObject : Editor.BaseDropObject
{
public override void UpdateDrag(Sandbox.SceneTraceResult tr, Sandbox.Gizmo.SceneSettings settings)
{
// Example implementation of UpdateDrag
if (tr.Hit)
{
// Update the position of the object based on the trace result
this.GameObject.Position = tr.Position;
}
}
}