Description
The OnDragHover
method is a virtual method in the Editor.ComponentSheet
class. It is designed to handle drag hover events within the component sheet, which is part of the user interface for editing a component's properties in the GameObjectInspector.
Usage
To use the OnDragHover
method, you should override it in a derived class of Editor.ComponentSheet
if you need to customize the behavior when a drag event hovers over the component sheet. The method takes a single parameter of type Editor.Widget/DragEvent
, which contains information about the drag event.
Example
public class CustomComponentSheet : Editor.ComponentSheet
{
public override void OnDragHover(Editor.Widget.DragEvent ev)
{
// Custom logic for handling drag hover event
// For example, you might want to highlight the component sheet
// or provide visual feedback to the user.
}
}