Description
The TryCreateGenericObjectControlWidget
method attempts to create a generic control widget for a given serialized property. This method is part of the Editor.ControlWidget
class, which is used to edit the value of a single SerializedProperty
in the editor.
Usage
To use the TryCreateGenericObjectControlWidget
method, pass a SerializedProperty
object as the parameter. The method will return an instance of Editor.ControlWidget
if the creation is successful, or null
if it fails.
Example
// Example usage of TryCreateGenericObjectControlWidget
Sandbox.SerializedProperty myProperty = GetSerializedProperty();
Editor.ControlWidget widget = Editor.ControlWidget.TryCreateGenericObjectControlWidget(myProperty);
if (widget != null)
{
// Successfully created a control widget
// You can now use the widget to manipulate the property in the editor
}
else
{
// Failed to create a control widget
// Handle the failure case
}