Description
The AssetPath
property provides the path to a local asset within the editor environment. This property is particularly useful when you need to access or manipulate the asset directly from its file location. It is equivalent to the Path
property of the Editor.Asset
class, ensuring consistency across different parts of the editor API.
Usage
To use the AssetPath
property, you must have an instance of the DragAssetData
class. This property is read-only and returns a string
representing the file path of the asset. It is typically used in scenarios where you need to perform file operations or load the asset from its path.
Example
// Example of accessing the AssetPath property
Editor.DragAssetData dragAssetData = new Editor.DragAssetData();
string assetPath = dragAssetData.AssetPath;
// Use the asset path for further operations
if (!string.IsNullOrEmpty(assetPath))
{
// Perform operations with the asset path
// For example, load the asset from the path
}