System.Object Object { get; set; }

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Description

The Object property of the Editor.DragData class is used to store an object that can be utilized to pass drag and drop data within the editor environment. This property allows for the encapsulation of any type of data that needs to be transferred during a drag and drop operation, providing flexibility in handling various data types.

Usage

To use the Object property, you can set it with any object that represents the data you want to pass during a drag and drop operation. This could be a custom data structure, a string, or any other object type that suits your needs.

For example, if you are implementing a drag and drop feature where you need to pass a custom data object, you can assign that object to the Object property of the DragData instance.

Example

// Example of setting the Object property in a drag and drop operation

// Create an instance of DragData
var dragData = new Editor.DragData();

// Create a custom data object to pass
var customData = new MyCustomData { Name = "Example", Value = 42 };

// Assign the custom data object to the Object property
// This allows the data to be accessed during the drag and drop operation
dragData.Object = customData;

// Later, retrieve the object during the drop event
var receivedData = dragData.Object as MyCustomData;
if (receivedData != null)
{
    // Use the received data
    Console.WriteLine($"Received data: {receivedData.Name}, {receivedData.Value}");
}