SceneCamera Camera { get; set; }

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Description

The Camera property of the EditorTool class provides access to the SceneCamera associated with the editor tool. This camera is used to render the scene view within the editor, allowing for manipulation and visualization of objects within the scene.

Usage

To access the Camera property, you need to have an instance of the EditorTool class. This property is read-only and provides a reference to the SceneCamera object.

Example usage:

EditorTool myTool = new EditorTool();
SceneCamera sceneCamera = myTool.Camera;
// Use sceneCamera to manipulate the view or settings

Example

EditorTool myTool = new EditorTool();
SceneCamera sceneCamera = myTool.Camera;
// Use sceneCamera to manipulate the view or settings