The Camera
property of the EditorTool
class provides access to the SceneCamera
associated with the editor tool. This camera is used to view and interact with the scene within the editor environment.
The Camera
property of the EditorTool
class provides access to the SceneCamera
associated with the editor tool. This camera is used to view and interact with the scene within the editor environment.
Use the Camera
property to manipulate or retrieve information about the scene camera when developing custom editor tools. This property is particularly useful for tasks such as adjusting the camera's position, orientation, or settings to suit the needs of the tool being developed.
// Example of accessing the Camera property in a custom editor tool public class MyCustomTool : EditorTool { public override void OnEnabled() { base.OnEnabled(); // Access the scene camera SceneCamera camera = this.Camera; // Example: Set the camera's field of view camera.FieldOfView = 75.0f; } }