static void CopyAssetToDirectory( Asset asset, string directory, bool overwrite )

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Description

The CopyAssetToDirectory method is a static utility function provided by the Editor.EditorUtility class. It allows you to copy an asset from its current location to a specified directory. This method is useful for organizing assets within your project or for creating backups of specific assets.

Usage

To use the CopyAssetToDirectory method, you need to provide the following parameters:

  • asset: The Editor.Asset object that you want to copy.
  • directory: A string representing the target directory where the asset should be copied.
  • overwrite: A bool indicating whether to overwrite the asset if it already exists in the target directory.

Ensure that the directory path is valid and accessible, and that you have the necessary permissions to write to the target location.

Example

// Example usage of CopyAssetToDirectory
Editor.Asset myAsset = Editor.Asset.Load("path/to/asset");
string targetDirectory = "path/to/target/directory";
bool overwriteExisting = true;

Editor.EditorUtility.CopyAssetToDirectory(myAsset, targetDirectory, overwriteExisting);