Description
The CreateModelFromMeshFile
method in the Editor.EditorUtility
class is a static method used to create a model asset from a given mesh file. This method takes in a mesh file and a target path where the model should be saved, and returns an Editor.Asset
representing the newly created model.
Usage
To use the CreateModelFromMeshFile
method, you need to provide two parameters:
meshFile
: An Editor.Asset
representing the mesh file you want to convert into a model.
targetAbsolutePath
: A string
specifying the absolute path where the model should be saved.
The method will return an Editor.Asset
that represents the created model. Ensure that the target path is valid and accessible to avoid any errors during the model creation process.
Example
// Example usage of CreateModelFromMeshFile
Editor.Asset meshFile = Editor.Asset.Load("path/to/meshfile.obj");
string targetPath = "C:/Models/GeneratedModel.model";
Editor.Asset modelAsset = Editor.EditorUtility.CreateModelFromMeshFile(meshFile, targetPath);
if (modelAsset != null)
{
// Model creation was successful
// You can now use modelAsset as needed
}