static Asset CreateModelFromMeshFile( Asset meshFile, string targetAbsolutePath )

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Description

The CreateModelFromMeshFile method in the Editor.EditorUtility class is a static method used to create a model asset from a given mesh file. This method takes in a mesh file and a target path where the model should be saved, and returns an Editor.Asset representing the newly created model.

Usage

To use the CreateModelFromMeshFile method, you need to provide two parameters:

  • meshFile: An Editor.Asset representing the mesh file you want to convert into a model.
  • targetAbsolutePath: A string specifying the absolute path where the model should be saved.

The method will return an Editor.Asset that represents the created model. Ensure that the target path is valid and accessible to avoid any errors during the model creation process.

Example

// Example usage of CreateModelFromMeshFile
Editor.Asset meshFile = Editor.Asset.Load("path/to/meshfile.obj");
string targetPath = "C:/Models/GeneratedModel.model";

Editor.Asset modelAsset = Editor.EditorUtility.CreateModelFromMeshFile(meshFile, targetPath);

if (modelAsset != null)
{
    // Model creation was successful
    // You can now use modelAsset as needed
}