Description
The CreateModelFromPolygonMeshes
method in the Editor.EditorUtility
class is a static method used to create a model asset from an array of polygon meshes. This method is particularly useful for developers who need to programmatically generate models from mesh data within the s&box environment.
Usage
To use the CreateModelFromPolygonMeshes
method, you need to provide an array of PolygonMesh
objects and a string representing the target absolute path where the model asset will be saved. The method returns an Editor.Asset
object representing the newly created model.
Example
// Example usage of CreateModelFromPolygonMeshes
// Assume polygonMeshes is an array of PolygonMesh objects
PolygonMesh[] polygonMeshes = GetPolygonMeshes();
// Define the target path where the model will be saved
string targetPath = "C:/Models/MyModel.asset";
// Create the model from the polygon meshes
Editor.Asset modelAsset = Editor.EditorUtility.CreateModelFromPolygonMeshes(polygonMeshes, targetPath);
// Use the modelAsset as needed
// For example, you might want to add it to a scene or perform further operations