Description
The DisableTextureStreaming
method in the Editor.EditorUtility
class is a static method that forces textures to load fully when loading a model or similar assets. This can be useful in scenarios where you need to ensure that all texture data is available immediately, rather than being streamed in as needed.
Usage
To use the DisableTextureStreaming
method, simply call it from the Editor.EditorUtility
class. This method returns an IDisposable
object, which should be disposed of when texture streaming is no longer needed to be disabled. This ensures that resources are properly released.
Example
// Example usage of DisableTextureStreaming
using System;
public class Example
{
public void LoadModel()
{
using (var disableStreaming = Editor.EditorUtility.DisableTextureStreaming())
{
// Load your model here
// Textures will be fully loaded instead of streamed
}
// Texture streaming is re-enabled after disposing
}
}