static System.IDisposable DisableTextureStreaming()

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Description

The DisableTextureStreaming method in the Editor.EditorUtility class is a static method that forces textures to load fully when loading a model or similar assets. This can be useful in scenarios where you need to ensure that all texture data is available immediately, rather than being streamed in as needed.

Usage

To use the DisableTextureStreaming method, simply call it from the Editor.EditorUtility class. This method returns an IDisposable object, which should be disposed of when texture streaming is no longer needed to be disabled. This ensures that resources are properly released.

Example

// Example usage of DisableTextureStreaming
using System;

public class Example
{
    public void LoadModel()
    {
        using (var disableStreaming = Editor.EditorUtility.DisableTextureStreaming())
        {
            // Load your model here
            // Textures will be fully loaded instead of streamed
        }
        // Texture streaming is re-enabled after disposing
    }
}