Description
The GetSourceLocation
method is a static extension method of the Editor.EditorUtility
class. It is used to retrieve the source location of a given Scene
object. This method returns an object that implements the Facepunch.ActionGraphs.ISourceLocation
interface, which provides information about the source location of the scene within the editor environment.
Usage
To use the GetSourceLocation
method, you need to pass a Scene
object as a parameter. The method will return an ISourceLocation
object that contains details about the source location of the scene.
Example
// Example usage of GetSourceLocation
Scene myScene = new Scene();
Facepunch.ActionGraphs.ISourceLocation sourceLocation = Editor.EditorUtility.GetSourceLocation(myScene);
// Use the sourceLocation object to access source location details
// Example: string filePath = sourceLocation.FilePath;