Description
The IsCodeFolder
method is a static utility function provided by the Editor.EditorUtility
class. It is used to determine whether a specified directory path is recognized as a code folder within the editor environment. This can be useful for distinguishing between directories that contain source code and those that do not, allowing for more targeted operations on code directories.
Usage
To use the IsCodeFolder
method, call it with a string parameter representing the full path of the directory you want to check. The method will return a boolean value indicating whether the specified path is a code folder.
Parameters:
fullPath
(System.String): The full path of the directory to check.
Returns: System.Boolean
- true
if the directory is a code folder; otherwise, false
.
Example
// Example usage of IsCodeFolder method
string directoryPath = "C:\\Projects\\MyGame\\Scripts";
bool isCodeFolder = Editor.EditorUtility.IsCodeFolder(directoryPath);
if (isCodeFolder)
{
// Perform operations specific to code folders
Console.WriteLine("The directory is a code folder.");
}
else
{
Console.WriteLine("The directory is not a code folder.");
}