The IsVulkan
property is a static boolean property within the Editor.EditorUtility
class. It is used primarily in the context of shader graph operations to determine if the Vulkan graphics API is being utilized.
The IsVulkan
property is a static boolean property within the Editor.EditorUtility
class. It is used primarily in the context of shader graph operations to determine if the Vulkan graphics API is being utilized.
To check if the Vulkan graphics API is currently being used, you can access the IsVulkan
property directly from the Editor.EditorUtility
class. This property is read-only and returns a boolean value.
// Example usage of the IsVulkan property bool isUsingVulkan = Editor.EditorUtility.IsVulkan; if (isUsingVulkan) { // Perform operations specific to Vulkan // For example, adjust shader settings } else { // Handle non-Vulkan specific operations }