The PlayAssetSound
method in the Editor.EditorUtility
class is a static method used to play a sound from a specified asset. This method is useful for previewing audio assets directly within the editor environment.
The PlayAssetSound
method in the Editor.EditorUtility
class is a static method used to play a sound from a specified asset. This method is useful for previewing audio assets directly within the editor environment.
To use the PlayAssetSound
method, you need to pass an Editor.Asset
object that represents the sound asset you wish to play. The method returns a bool
indicating whether the sound was successfully played.
// Example of using PlayAssetSound Editor.Asset soundAsset = Editor.Asset.Load("path/to/sound.asset"); bool isPlaying = Editor.EditorUtility.PlayAssetSound(soundAsset); if (isPlaying) { // Sound is playing } else { // Failed to play sound }