static bool RenameAsset( Asset asset, string newName )

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Description

The RenameAsset method in the Editor.EditorUtility class is a static method used to rename an existing asset within the editor environment. This method takes an Editor.Asset object representing the asset to be renamed and a System.String representing the new name for the asset. It returns a System.Boolean indicating whether the renaming operation was successful.

Usage

To use the RenameAsset method, ensure you have a valid Editor.Asset object and a new name as a string. Call the method with these parameters to attempt renaming the asset. Check the returned boolean value to determine if the operation was successful.

Example

// Example usage of RenameAsset method
Editor.Asset myAsset = GetAssetSomehow(); // Assume this retrieves a valid asset
string newName = "NewAssetName";

bool success = Editor.EditorUtility.RenameAsset(myAsset, newName);

if (success)
{
    // The asset was successfully renamed
    // Additional logic here
}
else
{
    // The renaming operation failed
    // Handle the failure case
}