Description
The RenameAsset
method in the Editor.EditorUtility
class is a static method used to rename an existing asset within the editor environment. This method takes an Editor.Asset
object representing the asset to be renamed and a System.String
representing the new name for the asset. It returns a System.Boolean
indicating whether the renaming operation was successful.
Usage
To use the RenameAsset
method, ensure you have a valid Editor.Asset
object and a new name as a string. Call the method with these parameters to attempt renaming the asset. Check the returned boolean value to determine if the operation was successful.
Example
// Example usage of RenameAsset method
Editor.Asset myAsset = GetAssetSomehow(); // Assume this retrieves a valid asset
string newName = "NewAssetName";
bool success = Editor.EditorUtility.RenameAsset(myAsset, newName);
if (success)
{
// The asset was successfully renamed
// Additional logic here
}
else
{
// The renaming operation failed
// Handle the failure case
}