The RenderSettings
property provides access to the client's render settings within the Sandbox environment. This property is part of the Editor.EditorUtility
class and is static, meaning it can be accessed without instantiating the class.
The RenderSettings
property provides access to the client's render settings within the Sandbox environment. This property is part of the Editor.EditorUtility
class and is static, meaning it can be accessed without instantiating the class.
To access the render settings, you can directly use the RenderSettings
property from the Editor.EditorUtility
class. This allows you to retrieve or modify the rendering configurations that affect how the game or application is visually presented.
// Accessing the RenderSettings var renderSettings = Editor.EditorUtility.RenderSettings; // Example: Modifying a render setting renderSettings.SomeSetting = newValue; // Replace 'SomeSetting' and 'newValue' with actual setting and value // Example: Reading a render setting var currentSetting = renderSettings.SomeSetting; // Replace 'SomeSetting' with actual setting name