The Destroy
method is used to remove the GraphicsItem
from the scene and free any resources associated with it. Once a GraphicsItem
is destroyed, it cannot be used or referenced further in the application.
The Destroy
method is used to remove the GraphicsItem
from the scene and free any resources associated with it. Once a GraphicsItem
is destroyed, it cannot be used or referenced further in the application.
Call the Destroy
method when you need to remove a GraphicsItem
from the scene, such as when cleaning up resources or when the item is no longer needed. Ensure that no other parts of your code are attempting to access the item after it has been destroyed.
// Example of using the Destroy method // Assume 'item' is an instance of GraphicsItem item.Destroy(); // After calling Destroy, 'item' should not be used further.