The Width
property of the GraphicsItem
class represents the width of the graphical item in the editor. It is a single-precision floating-point value that determines how wide the item is rendered within its parent container or scene.
The Width
property of the GraphicsItem
class represents the width of the graphical item in the editor. It is a single-precision floating-point value that determines how wide the item is rendered within its parent container or scene.
To get or set the width of a GraphicsItem
, use the Width
property. This property is useful when you need to adjust the size of the item programmatically or retrieve its current width for layout calculations.
// Example of setting the width of a GraphicsItem GraphicsItem item = new GraphicsItem(); item.Width = 150.0f; // Example of getting the width of a GraphicsItem float currentWidth = item.Width; // Use the width in a layout calculation float newWidth = currentWidth + 20.0f; item.Width = newWidth;