Description
The GetItemAt
method in the Editor.GraphicsView
class is used to retrieve a GraphicsItem
located at a specific position within the scene. This method is useful for identifying and interacting with graphical items based on their position in the scene.
Usage
To use the GetItemAt
method, you need to provide a Vector2
parameter that specifies the position in the scene where you want to check for a GraphicsItem
. The method will return the GraphicsItem
found at that position, or null
if no item is present.
Example
// Example of using GetItemAt method
// Create a GraphicsView instance
Editor.GraphicsView graphicsView = new Editor.GraphicsView();
// Define a position in the scene
Vector2 scenePosition = new Vector2(100, 150);
// Retrieve the GraphicsItem at the specified position
Editor.GraphicsItem item = graphicsView.GetItemAt(scenePosition);
if (item != null)
{
// Perform operations with the retrieved item
// For example, highlight the item
item.Highlight();
}
else
{
// Handle the case where no item is found
// For example, log a message or provide feedback to the user
}