Description
The Widget
property of the GraphicsWidget
class provides access to the underlying Editor.Widget
instance associated with this graphics widget. This property is essential for interacting with the widget's graphical representation and behavior within the editor environment.
Usage
To use the Widget
property, you must first have an instance of the GraphicsWidget
class. Once you have this instance, you can access the Widget
property to manipulate or retrieve information about the widget's graphical interface.
Example usage:
GraphicsWidget myGraphicsWidget = new GraphicsWidget();
Editor.Widget myWidget = myGraphicsWidget.Widget;
// Now you can use myWidget to perform operations specific to the widget.
Example
GraphicsWidget myGraphicsWidget = new GraphicsWidget();
Editor.Widget myWidget = myGraphicsWidget.Widget;
// Now you can use myWidget to perform operations specific to the widget.