string DisplayName { get; set; }

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Description

The DisplayName property of the MapClass class in the Editor namespace is a public, non-static string property. It provides a human-readable name for the map class, which is typically used in user interfaces to present a more understandable name to users. For example, a map class with a technical name like prop_physics might have a display name of Physics Prop.

Usage

To use the DisplayName property, you can access it directly from an instance of the MapClass. This property is read-write, allowing you to both retrieve and set the display name of the map class.

Example

// Example of accessing and setting the DisplayName property

// Create an instance of MapClass
MapClass mapClass = new MapClass();

// Set the display name
mapClass.DisplayName = "Physics Prop";

// Retrieve the display name
string displayName = mapClass.DisplayName;

// Output the display name
// Note: Avoid using Console.WriteLine in s&box
// Instead, use in-game UI or logging mechanisms to display information
// Example: Log.Info(displayName);