List<Input> Inputs { get; set; }

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Description

The Inputs property of the MapClass class provides a list of inputs associated with this map entity class. These inputs are used to define the various actions or events that can be triggered on the entity within the map editor.

Usage

To access the inputs of a MapClass instance, simply use the Inputs property. This property returns a List<Input>, where each Input represents a specific action or event that can be triggered on the entity.

Example usage:

var mapClass = new MapClass();
List<Input> inputs = mapClass.Inputs;

foreach (var input in inputs)
{
    // Process each input
    Console.WriteLine(input.Name);
}

Example

var mapClass = new MapClass();
List<Input> inputs = mapClass.Inputs;

foreach (var input in inputs)
{
    // Process each input
    Console.WriteLine(input.Name);
}