The Inputs
property of the MapClass
class provides a list of inputs associated with this map entity class. These inputs are used to define the various actions or events that can be triggered on the entity within the map editor.
The Inputs
property of the MapClass
class provides a list of inputs associated with this map entity class. These inputs are used to define the various actions or events that can be triggered on the entity within the map editor.
To access the inputs of a MapClass
instance, simply use the Inputs
property. This property returns a List<Input>
, where each Input
represents a specific action or event that can be triggered on the entity.
Example usage:
var mapClass = new MapClass();
List<Input> inputs = mapClass.Inputs;
foreach (var input in inputs)
{
// Process each input
Console.WriteLine(input.Name);
}
var mapClass = new MapClass(); List<Input> inputs = mapClass.Inputs; foreach (var input in inputs) { // Process each input Console.WriteLine(input.Name); }