Description
The IsCableClass
property of the MapClass
class indicates whether the entity is a cable entity. Cable entities are designed to appear in the Path Tool within the map editor, allowing for the creation and manipulation of cable-like structures in the game environment.
Usage
Use the IsCableClass
property to determine if a particular MapClass
instance represents a cable entity. This can be useful when iterating over multiple map classes and you need to apply specific logic or rendering for cable entities.
Example
// Example of checking if a MapClass instance is a cable entity
MapClass mapClassInstance = new MapClass();
if (mapClassInstance.IsCableClass)
{
// Perform operations specific to cable entities
// For example, add to a list of cable entities for further processing
cableEntitiesList.Add(mapClassInstance);
}