bool IsSolidClass { get; set; }

robot_2Generated
code_blocksInput

Description

The IsSolidClass property of the MapClass class indicates whether the entity is a solid class entity. Solid class entities are typically those that are tied to a mesh in Hammer, such as triggers or other entities that have a physical presence in the game world.

Usage

Use the IsSolidClass property to determine if a MapClass instance represents a solid entity. This can be useful when you need to differentiate between different types of entities in your map, such as distinguishing between point entities and solid entities.

Example

// Example of checking if a MapClass is a solid class
MapClass mapEntity = new MapClass();

if (mapEntity.IsSolidClass)
{
    // Perform operations specific to solid class entities
    // For example, setting up collision or physics properties
}