bool IsSolidClass { get; set; }

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Description

The IsSolidClass property of the MapClass class indicates whether the entity is a solid class entity. Solid class entities are typically those that are tied to a mesh in Hammer, such as triggers and other entities that interact with the physical world.

Usage

Use the IsSolidClass property to determine if a MapClass instance represents a solid entity. This can be useful when you need to differentiate between different types of entities in your map, such as when performing operations that are specific to solid entities.

Example

// Example of checking if a MapClass is a solid class
MapClass mapEntity = new MapClass();

if (mapEntity.IsSolidClass)
{
    // Perform operations specific to solid class entities
    // For example, setting up collision or interaction logic
}