string Name { get; set; }

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Description

The Name property of the MapClass class represents the class name of an entity used in the map editor. This is typically a string identifier such as prop_physics that uniquely identifies the type of entity within the editor.

Usage

Use the Name property to get or set the class name of a map entity. This property is essential for identifying and categorizing entities within the map editor environment.

Example

// Example of setting the Name property
MapClass mapEntity = new MapClass();
mapEntity.Name = "prop_physics";

// Example of getting the Name property
string className = mapEntity.Name;
// className will be "prop_physics"