The Name
property of the MapClass
class represents the class name of an entity used in the map editor. This is typically a string identifier such as prop_physics
that uniquely identifies the type of entity within the editor.
The Name
property of the MapClass
class represents the class name of an entity used in the map editor. This is typically a string identifier such as prop_physics
that uniquely identifies the type of entity within the editor.
To access or modify the class name of a MapClass
instance, use the Name
property. This property is a string
and can be both read and written to.
// Example of setting the Name property MapClass mapClass = new MapClass(); mapClass.Name = "prop_physics"; // Example of getting the Name property string className = mapClass.Name; // className will be "prop_physics"