Description
The Package
property of the MapClass
class indicates the package from which the entity originates. This property is useful for identifying the source package of a particular entity within the map editor, allowing developers to manage and organize their assets effectively.
Usage
To access the package information of a MapClass
instance, simply use the Package
property. This property is read-only and provides a Sandbox.Package
object that contains details about the package.
Example
// Example of accessing the Package property
Editor.MapClass mapEntity = new Editor.MapClass();
Sandbox.Package entityPackage = mapEntity.Package;
// Use the package information
string packageName = entityPackage.Name;
// Output the package name
// Note: Avoid using Console.WriteLine in s&box
// Instead, use in-game UI or logging systems to display information