Dictionary<string, string> Metadata { get; set; }

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Description

The Metadata property is a general-purpose key-value store used to modify the behavior of various components such as UI, map compilation, and editor helpers. It allows developers to store additional information that can be used to customize or extend the functionality of the MapClassVariable class.

Usage

To use the Metadata property, you can add key-value pairs to the dictionary to store custom metadata. This metadata can then be accessed and utilized by other parts of the application to alter behavior or provide additional context.

Example

// Example of using the Metadata property
var mapVariable = new MapClassVariable();

// Adding metadata
mapVariable.Metadata["UIHint"] = "Slider";
mapVariable.Metadata["MinValue"] = "0";
mapVariable.Metadata["MaxValue"] = "100";

// Accessing metadata
string uiHint = mapVariable.Metadata["UIHint"];
string minValue = mapVariable.Metadata["MinValue"];
string maxValue = mapVariable.Metadata["MaxValue"];

// Output the metadata
// Note: Use appropriate logging or UI display methods to show these values in your application
// e.g., Log.Info($"UI Hint: {uiHint}, Min: {minValue}, Max: {maxValue}");