Description
The SerializedObject
property of the MapEntity
class provides access to the serialized representation of the entity. This property is crucial for saving and loading the state of the entity within the editor environment, allowing for persistence and data management.
Usage
Use the SerializedObject
property to retrieve or manipulate the serialized data of a MapEntity
. This can be particularly useful when you need to save the current state of an entity or when you need to load a previously saved state.
Example
// Example of accessing the SerializedObject property
MapEntity entity = new MapEntity();
Sandbox.SerializedObject serializedData = entity.SerializedObject;
// Use serializedData to perform operations such as saving or loading the entity state