Description
The SetMaterial
method is used to assign a specific Material
to the MapMesh
object. This method allows you to change the appearance of the mesh by applying a new material, which can affect the texture, color, and other visual properties of the mesh.
Usage
To use the SetMaterial
method, you need to have an instance of MapMesh
and a Material
object that you want to apply to the mesh. Call the method on the MapMesh
instance and pass the Material
as a parameter.
Example
// Assume 'mapMesh' is an instance of MapMesh and 'newMaterial' is an instance of Material
mapMesh.SetMaterial(newMaterial);