IEnumerable<MapNode> Children { get; set; }

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Description

The Children property of the MapNode class provides access to the collection of child nodes associated with a particular map node. Each MapNode can have multiple children, which typically transform in conjunction with their parent node. This hierarchical structure allows for complex scene graph management, where transformations applied to a parent node are propagated to its children.

Usage

To access the children of a MapNode, simply use the Children property. This property returns an IEnumerable<MapNode>, allowing you to iterate over the collection of child nodes.

Example usage:

MapNode parentNode = ...; // Assume this is an existing MapNode
foreach (MapNode child in parentNode.Children)
{
    // Perform operations with each child node
    Console.WriteLine(child.Name);
}

Example

MapNode parentNode = ...; // Assume this is an existing MapNode
foreach (MapNode child in parentNode.Children)
{
    // Perform operations with each child node
    Console.WriteLine(child.Name);
}