Description
The Children
property of the MapNode
class provides access to the collection of child nodes associated with a particular map node. Each MapNode
can have multiple children, which typically transform in conjunction with their parent node. This hierarchical structure allows for complex scene graph management, where transformations applied to a parent node are propagated to its children.
Usage
To access the children of a MapNode
, simply use the Children
property. This property returns an IEnumerable<MapNode>
, allowing you to iterate over the collection of child nodes.
Example usage:
MapNode parentNode = ...; // Assume this is an existing MapNode
foreach (MapNode child in parentNode.Children)
{
// Perform operations with each child node
Console.WriteLine(child.Name);
}
Example
MapNode parentNode = ...; // Assume this is an existing MapNode
foreach (MapNode child in parentNode.Children)
{
// Perform operations with each child node
Console.WriteLine(child.Name);
}