The Remove
method is used to remove the current MapNode
from its parent node. This operation effectively detaches the node from the world object tree, making it no longer part of the scene graph.
The Remove
method is used to remove the current MapNode
from its parent node. This operation effectively detaches the node from the world object tree, making it no longer part of the scene graph.
To use the Remove
method, simply call it on an instance of MapNode
that you wish to remove from its parent. Ensure that the node is not required elsewhere in your application, as this operation cannot be undone.
// Example of removing a MapNode from its parent MapNode node = new MapNode(); // Perform operations on the node // ... // Now remove the node from its parent node.Remove(); // The node is now detached from the world object tree.