Vector3 Scale { get; set; }

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Description

The Scale property of the MapNode class represents a non-uniform scalar value that affects the size of the map node in the 3D space. This property is of type Vector3, allowing for independent scaling along the X, Y, and Z axes.

Usage

To use the Scale property, you can get or set its value to adjust the size of the MapNode in the scene. This is useful for transforming the node's dimensions without affecting its position or rotation.

Example

// Example of setting the Scale property of a MapNode
MapNode node = new MapNode();
node.Scale = new Vector3(1.0f, 2.0f, 0.5f); // Sets the scale to be non-uniform across axes

// Example of getting the Scale property
Vector3 currentScale = node.Scale;
// currentScale now holds the Vector3 value of the node's scale