string TypeString { get; set; }

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Description

The TypeString property of the MapNode class provides the native C++ type name for the map node. This property is primarily used for debugging purposes and may be subject to removal in future updates.

Usage

To access the TypeString property, you need to have an instance of the MapNode class. This property is read-only and returns a string representing the native C++ type name of the map node.

Example

// Example of accessing the TypeString property
MapNode mapNode = new MapNode();
string typeName = mapNode.TypeString;
// Use typeName for debugging or logging purposes