The TypeString
property of the MapNode
class provides the native C++ type name for the map node. This property is primarily used for debugging purposes and may be subject to removal in future updates.
The TypeString
property of the MapNode
class provides the native C++ type name for the map node. This property is primarily used for debugging purposes and may be subject to removal in future updates.
To access the TypeString
property, you need to have an instance of the MapNode
class. This property is read-only and returns a string
representing the native C++ type name of the map node.
// Example of accessing the TypeString property MapNode mapNode = new MapNode(); string typeName = mapNode.TypeString; // Use typeName for debugging or logging purposes