void CalculateSelectionVertices()

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Description

The CalculateSelectionVertices method is a public instance method of the BaseMeshTool class within the Editor.MeshEditor namespace. This method is responsible for calculating the vertices that are currently selected in the mesh editor. It updates the VertexSelection property of the BaseMeshTool class, which is a HashSet of MeshVertex objects representing the selected vertices.

Usage

To use the CalculateSelectionVertices method, ensure that you have an instance of a class derived from BaseMeshTool. This method does not take any parameters and does not return a value. It is typically called when the selection changes or needs to be recalculated, such as after a user interaction in the mesh editor.

Example

// Assuming 'meshTool' is an instance of a class derived from BaseMeshTool
meshTool.CalculateSelectionVertices();

// After calling this method, you can access the selected vertices via:
var selectedVertices = meshTool.VertexSelection;
foreach (var vertex in selectedVertices)
{
    // Process each selected vertex
}