Description
The OnUpdate
method is a virtual method in the BaseMeshTool
class, which is part of the Editor.MeshEditor
namespace. This method is intended to be overridden by derived classes to implement custom update logic that should occur every frame while the tool is active.
Usage
To use the OnUpdate
method, create a class that derives from BaseMeshTool
and override the OnUpdate
method. Implement any per-frame logic that your tool requires within this method. This could include updating the tool's state, handling user input, or modifying the mesh based on interactions.
Example
public class CustomMeshTool : BaseMeshTool
{
public override void OnUpdate()
{
// Custom update logic here
// For example, handle user input or update tool state
}
}