Description
The RayScreenPosition
property is a static member of the BaseMeshTool
class within the Editor.MeshEditor
namespace. It represents a 2D vector that specifies the screen position of a ray, typically used in mesh editing tools to determine where on the screen a ray should be cast from. This property is useful for operations that involve raycasting from the screen into the 3D scene, such as selecting or manipulating mesh elements.
Usage
To use the RayScreenPosition
property, you can directly access it since it is a static property. This property is often used in conjunction with raycasting methods to determine the starting point of a ray in screen space.
Example usage:
Vector2 screenPosition = BaseMeshTool.RayScreenPosition;
// Use screenPosition to perform raycasting or other operations
Example
// Accessing the RayScreenPosition property
Vector2 screenPosition = BaseMeshTool.RayScreenPosition;
// Example of using the screen position to perform a raycast
Ray ray = Camera.main.ScreenPointToRay(new Vector3(screenPosition.x, screenPosition.y, 0));
// Perform operations with the ray, such as checking for intersections with objects
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
// Handle the hit object
GameObject hitObject = hit.collider.gameObject;
// Perform operations on the hit object
}