Description
The ActivateTool
method is a static method of the BlockTool
class within the Editor.MeshEditor
namespace. This method is used to activate the Block Tool in the editor, allowing users to create new shapes by dragging out a block. The method is associated with a keyboard shortcut, Shift+B
, which can be used within the Editor.SceneViewportWidget
to quickly activate the tool.
Usage
To activate the Block Tool, you can call the ActivateTool
method directly if you are scripting within the editor environment. Alternatively, you can use the keyboard shortcut Shift+B
while the editor is focused on the SceneViewportWidget
to activate the tool.
Example
// Activating the Block Tool programmatically
Editor.MeshEditor.BlockTool.ActivateTool();
// Alternatively, use the shortcut Shift+B in the Scene Viewport to activate the tool.