void OnUpdate()

book_4_sparkGenerated
code_blocksInput

Description

The OnUpdate method is a virtual method in the BlockTool class, part of the Editor.MeshEditor namespace. This method is called every frame when the tool is active, allowing for continuous updates or checks to be performed while the tool is in use.

Usage

Override the OnUpdate method in a derived class to implement custom behavior that should occur every frame while the BlockTool is active. This could include updating the tool's state, handling user input, or modifying the scene in real-time.

Example

public class CustomBlockTool : Editor.MeshEditor.BlockTool
{
    public override void OnUpdate()
    {
        // Custom update logic here
        // For example, check for user input and modify the block being created
    }
}