Description
The ActivateTool
method is a static method of the FaceTool
class within the Editor.MeshEditor
namespace. This method is used to activate the Face Tool in the mesh editor, allowing users to move, rotate, and scale mesh faces. It is associated with a keyboard shortcut defined by the Editor.ShortcutAttribute
, which is set to "mesh.face" with the key combination of "3" and "0".
Usage
To use the ActivateTool
method, simply call it when you want to activate the Face Tool in the mesh editor. This method does not take any parameters and does not return a value. It is typically used in the context of a mesh editing session where you need to manipulate mesh faces.
Example
// Activating the Face Tool in the mesh editor
Editor.MeshEditor.FaceTool.ActivateTool();