The HandleIndex
property of the MeshEdge
struct in the Editor.MeshEditor
namespace represents the index of the handle associated with a mesh edge. This property is an integer value that uniquely identifies the handle within the mesh structure.
The HandleIndex
property of the MeshEdge
struct in the Editor.MeshEditor
namespace represents the index of the handle associated with a mesh edge. This property is an integer value that uniquely identifies the handle within the mesh structure.
Use the HandleIndex
property to retrieve or set the index of the handle for a specific mesh edge. This property is particularly useful when you need to reference or manipulate specific edges within a mesh.
// Example of accessing the HandleIndex property MeshEdge edge = new MeshEdge(); int index = edge.HandleIndex; // Set a new handle index edge.HandleIndex = 5; // Assigns a new index to the handle