int HandleIndex { get; set; }

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Description

The HandleIndex property of the MeshEdge struct in the Editor.MeshEditor namespace represents the index of the handle associated with a mesh edge. This property is an integer value that uniquely identifies the handle within the mesh structure.

Usage

Use the HandleIndex property to retrieve or set the index of the handle for a specific mesh edge. This property is particularly useful when you need to reference or manipulate specific edges within a mesh.

Example

// Example of accessing the HandleIndex property
MeshEdge edge = new MeshEdge();
int index = edge.HandleIndex;

// Set a new handle index
edge.HandleIndex = 5; // Assigns a new index to the handle